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Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games Kindle Edition
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How are market leading products born?
Successful innovations may end up reaching a mainstream audience—but they never start off that way. That’s the paradox of innovation, most entrepreneurs fail to embrace: the typical people in your market are not the same ones you need to woo when bringing your idea to life.
Instead find the “superfans” hidden in your audience: Those willing to take risk and put up with a messy or incomplete solution in order to start solving the problem your product will eliminate in the future. Show your idea to these people. See what they make of it. What do they love about it? Where does it seem to go in the wrong direction? Allowing these early fans to “play” with your idea gives you fast and accurate answers to your most pressing questions long before your product is designed and built.
Game Thinking supercharges your progress
That’s where Game Thinking comes in. In this groundbreaking book, Amy Jo Kim lays out a step-by-step system for accelerating innovation, and crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo then used her insights from the game world to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter.
Learn from the (game) masters
Building on the principles of lean/agile design and design thinking, Game Thinking covers four powerful strategies you can use to create your next hit product:
- Build a product that fits how people actually behave, using insights from your high-need Superfans
- Keep customers engaged and moving forward with a coherent and compelling customer journey
- Rapidly improve your product concept by testing and tuning the core experience
- Expand the core experience into a full product by following the Game Thinking roadmap
Get your hands on Game Thinking, and start innovating faster and smarter today.
- LanguageEnglish
- Publication dateMay 31, 2018
- File size28527 KB
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Product details
- ASIN : B07CZFMV7H
- Publisher : gamethinking.io; 2nd edition (May 31, 2018)
- Publication date : May 31, 2018
- Language : English
- File size : 28527 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 215 pages
- Best Sellers Rank: #456,642 in Kindle Store (See Top 100 in Kindle Store)
- #258 in Industrial & Product Design
- #1,487 in Business Development & Entrepreneurship eBooks
- #45,694 in Business & Money (Books)
- Customer Reviews:
About the author

Named by Fortune as one of the top 10 influential women in games, Amy Jo Kim is a social
game designer, community architect, and startup coach. Her design credits include Rock
Band, The Sims, eBay, Netflix, Covet Fashion, nytimes.com, Ultima Online, Happify and
Pley. She pioneered the idea of applying game design to digital services, and is known for
her book, Community Building on the Web (Peachpit, 2000). She holds a PhD in Behavioral
Neuroscience from the University of Washington and a BA in Experimental Psychology.
Amy Jo is passionate about helping entrepreneurs innovate faster and smarter; she teaches
Game Thinking at Stanford University and is an adjunct professor of Game Design at the
USC School of Cinematic Arts.
Customer reviews
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Top reviews
Top reviews from the United States
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I recommend reading this book and working through all of the supplemental content once you have that first concept of a new product or something that really frustrates you about an existing product.
The author does a great job of explaining, but there is also a glossary and index in the back. I also highly recommend the digital copy so that you can quickly click on links to worksheets, references, etc.
Top reviews from other countries
The book is good for an individual planning to start up a venture
The examples are limited to very few companies, which could have been better.
Its hard to find well explained guidance on this subject matter - so this is a must-have for people approaching game design for the first time
And that is just about the learning process! It has also generated so many gamification ideas that I look forward to exploring and implementing when I get to that stage.
Thank you for this book! It will be a life changer for me and those who buy my product.







